THE SCORING SYSTEM

Basic Hand Score

Pung/Kong/Chow
Chow
Pung 2-8
Kong 2-8
Pung 1,9
Kong 1,9
Pung Winds/Dragons
Kong Winds/Dragons
Unconcealed
0 p.
2 p.
8 p.
4 p.
16 p.
4 p.
16 p.
Concealed
0 p.
4 p.
16 p.
8 p.
32 p.
8 p.
32 p.


Extra Points

Going Mah Jongg
Flower (each)
Pair of Dragons (each)
Pair of Wind of the round
Pair of own Wind
Pair of own Wind while Wind of the round
Going Mah Jongg on self draw
Pung/Kong of first discard
Going Mah Jongg on only possible tile
20 p.
4 p.
2 p.
2 p.
2 p.
4 p.
2 p.
2 p.
2 p.

Doubles

Pung/Kong Dragons (each)
Pung/Kong Wind of the round
Pung/Kong own Wind
Pung/Kong own Wind while Wind of the round
Own Flower (each)
No Chows (All Pungs/Kongs)
One suit only + Winds/Dragons
Going Mah Jongg on the loose wall
Going Mah Jongg on last tile in game
Robbing the Kong
1
1
1
2
1
1
1
1
1
1

The Pay-Off

The player going Mah Jongg calculates total score (rounded off to nearest 100) and receives that amount from each player (Wind of the round pays and receives double).

The other three players compares their score and pays the difference in scores (rounded off to nearest 100) to each other (Wind of the round pays and receives double).