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Pung/Kong/Chow Chow Pung 2-8 Kong 2-8 Pung 1,9 Kong 1,9 Pung Winds/Dragons Kong Winds/Dragons |
Unconcealed 0 p. 2 p. 8 p. 4 p. 16 p. 4 p. 16 p. |
Concealed 0 p. 4 p. 16 p. 8 p. 32 p. 8 p. 32 p. |
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Going Mah Jongg Flower (each) Pair of Dragons (each) Pair of Wind of the round Pair of own Wind Pair of own Wind while Wind of the round Going Mah Jongg on self draw Pung/Kong of first discard Going Mah Jongg on only possible tile |
20 p. 4 p. 2 p. 2 p. 2 p. 4 p. 2 p. 2 p. 2 p. |
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Pung/Kong Dragons (each) Pung/Kong Wind of the round Pung/Kong own Wind Pung/Kong own Wind while Wind of the round Own Flower (each) No Chows (All Pungs/Kongs) One suit only + Winds/Dragons Going Mah Jongg on the loose wall Going Mah Jongg on last tile in game Robbing the Kong |
1 1 1 2 1 1 1 1 1 1 |
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The player going Mah Jongg calculates total score (rounded off to nearest 100) and receives that amount from each player (Wind of the round pays and receives double).
The other three players compares their score and pays the difference in scores (rounded off to nearest 100) to each other (Wind of the round pays and receives double). |